NVIDIA has revealed a new PhysX SDK 4.0 version of the PhysX engine, which incorporates numerous improvements in simulation stability and accuracy (as hinted previously at GDC 2018).
Update: PhysX SDK 4.0 is available
New features include:
In addition, both new PhysX SDK 4.0 (starting December 20) and current PhysX SDK 3.4 (starting today) are now available as open-source under 3-Clause BSD license.
(Please note that BSD-3 licensed platforms include Windows, Linux, Mac OS X, iOS and Android, but not Xbox One, PS4 and Switch).
PhysX SDK 3.4 source code as available at github.com/NVIDIAGameWorks/PhysX-3.4